Raid: Shadow Legends is a lot of fun, but if you haven’t played this kind of game, you might still have a lot of questions after the tutorial.
So, if you want a breakdown of how everything works – you are in the right place.
This raid shadow legends guide will take you on a deep dive into raid shadow legends core mechanics, explain key ideas, and introduce you to everything you need to know to get started.
What You Will Learn:
- Basic Gameplay
- Battle Basics
- Champions Rarity
Raid is what’s known as a turn-based battle MMORPG. In English, this means that you play against either AI or live opponents in battles, in a game with hundreds of thousands of other players.
Battles work by each side taking turns to control their characters or Champions.
Success in Raid shadow legends is all about expanding your collection of Champions, upgrading them, and using them together in the right combinations to beat the game’s different levels and challenges.
You can get Champions by summoning them from Shards, fusing them, winning them as rewards, or receiving them as part of Raid’s New Player Program.
There’s a bunch of other ways, but those are the big ones you need to know to get started. Once you’ve got your Champions, it’s time to Battle. Battles are pretty much the biggest part of the game and fall loosely into two types: player versus environment (or PVE). Where your team of Champions fights against a team controlled by the game. And Player versus Player (PVP), where your
Champions fight a team belonging to another player.
Fighting any Battle in Raid will use up some kind of resource. For most PvE battles, that’s going to be Energy. The higher the potential reward from winning the battle, the bigger that Energy cost is gonna be.
For example, tougher PVE areas like Dungeons will cost more than Campaign levels but you can also find much cool stuff there.
So, what do you get out of winning Battles? Well, first – it’s just fun.
Using your knowledge and skill to beat your opponents is what this game is all about. But, in technical terms, winning Battles and getting rewards is how you make progress in Raid.
Each battle you win earns your Champions experience points (or XP), which lets you level them up.
An experienced, high-level Champion is going to be way stronger than when you first summoned them. Along with Champion experience, you can also get a bunch of other useful stuff, like Artifacts and Silver.
Artifacts are special gear that makes your Champions stronger and gives them special bonuses. And Silver is a basic resource you’re going to need to do a lot of basic actions, like opening Shards, upgrading items, upgrading Champions, and so on.
We’ll go into more detail on those in other sections of this guide. My main point here is that winning battles is good.
One more thing, you’re going to be playing a TON of battles. So you have given you the option to play in either Manual or Auto mode.Manual mode gives you full direct control of every turn. Including what Skills your Champions use, when they use them, and which enemies they target. This is great for micromanaging tougher fights.
Just remember – the AI isn’t exactly a genius. If your Champions are low-level, it might not be able to handle some of the harder stages on its own. Be ready to jump back in if you see your teams struggling.
If at any point you have trouble – don’t worry, you’re not alone. If you need advice on what Champions to focus on, what Artifact setups they need, or which Dungeons to run first, just drop by the in-game chat and ask for help. There are plenty of friendly players just like you who are happy to help.
Let’s show you a little more of what that looks like in an actual battle.
There are always going to be two teams of Champions in a Battle. Your team, and the enemy team.
This may include an AI-controlled Boss, but the principles work the same for everything.
Now, let’s take a look at the two bars above your Champions. That yellow bar is called the Turn Meter, and it is super important.
The Turn Meter decides which Champion gets to go first in a battle, and is determined by a Champions Speed.
In general, Champions with the highest speed get to use their skills and attack the enemy first. The next-fastest Champion takes the next turn, and so on…
Then you’ve got this green bar above the Turn Meter. This represents your Champion’s current Health Points or HP.
This is the amount of damage they can absorb before being defeated.
Each time an attack lands successfully, floating numbers appear showing how much damage has been dealt with the target. Once a Champion’s HP reaches zero, they die and are out of the fight.
The main goal here is to deal as much damage as possible until all Champions on the other side are killed and you win the round.
In a game about Summoning Champions, it’s no surprise that they’re one of the most important parts of the game.
They are your army to fight against the minions of Siroth and your rivals alike.
Without Champions, you’d just have piles of Artifacts and nothing much to do with them. All the Champions you summon go into your “Collection”.
To check out your Champion Collection, just hit the Champions icon in your Bastion. And if you wanna see all Champions available in the game? Have a look at Champions Index – just tap the Index button to look through every Faction and their Champions.
The most common way to get new Champions is by summoning them from Shards at the Portal.
You can also Fuse certain Champions from the Fusion tab at the Portal. As well as get them as rewards for completing campaign Battles, Progress Missions, or collect them from New Player reward programs.
There are a few more and others might be added over time but those are the main ways to expand your Collection. But the primary way is Shards so let’s talk about those.
Just like there are different kinds of Champions, there are different types of Shards.
We have Mystery, Ancient, Void, and Sacred Shards in Raid and each Summon from a different pool of Champions.
Mystery Shards are the most common and are easiest to obtain. They mostly summon Common and Uncommon Champions which although not as useful for using in the battle, are a good source of food for your stronger Champions.
Sometimes, you can summon a Rare Champion from Mystery Shards as well but that’s rare.
You can get these in a variety of ways. Buy them at the Market, get them from Battles, playtime Rewards, Clan Activity Chests, etc.
And that brings us onto Ancient Shards. These are harder to get, but they Summon much better Champions.
Ancient Shards always Summon Rare Champions or better, meaning they’re good ways to get your hands on Epic or even Legendary Champions.
They’re much more valuable than Mystery Shards, and can be be obtained from the Market, dropped from Clan Boss Chests, and Arena Chests and more…
You also get a steady supply from quests, challenges, and events. Such as a reward for completing Weekly Quests, Progress Missions, and Campaign Challenges.
If that’s not enough, you can also get your hands on them from the Shop or as part of packs and special offers.
Void Shards have the same mechanics as Ancient Shards, but they only Summon Champions with the Void Affinity.
These are inherently rarer, and generally more powerful. Getting your hands on many Void Champions will help you progress in Raid.
In fact, we’ll talk about their advantages in our later guides!
Void Shards are even rarer than Ancient Shards and are generally available as rewards for higher-level Challenges, Quests, Chests for battling the Clan Boss, or for holding your own in the higher Arena Tiers.
You can’t buy Void Shards for Gems, but they are available in some offers.
Now Sacred Shards are the most valuable and coveted of all the Shards. Their only Epic or Legendary Champions, meaning you’re guaranteed at least an Epic every time you get one of these Shards.
Better yet, they have a higher chance of summoning a Legendary than Ancient Shards. Needless to say, these are the rarest Shards around and are only available as a reward for the most difficult Challenges and Quests. As well as some Packs in the Shop. Sounds intimidating?
Don’t worry, if you complete your Monthly Quests and remember there’s no time limit. You’ll be getting one of these bad boys regularly enough.
Now that we’ve talked about how to get more Champions, let’s check out what it is exactly you’re summoning.
So, Champions have a bunch of characteristics that separate them from one another. Aside from how awesome they all look.
First, there’s a Champion Type. There are four types: Attack, Defense, HP, and Support, but they might not mean what you think they mean.
These aren’t roles, they determine stat weighting or Stat distribution. What I mean by this is that a Defense Champion isn’t necessarily defensive.
For example, they might be a damage dealer whose skills scale off their Defense stat. But their defense type means as they level up, their Defense Stat will increase faster and to a higher level than other Champion Types will.
If you ever played classic RPGs, you’ll know that different classes often get bonuses for class-specific Attributes or Stats.
In our case, we’ve got HP, DEF, and ATK. If we imagine a pool of points that we need to attribute to our Champions and our Champion’s Stats as empty vessels or meters. These Types just determine how we distribute those points into each Stat.
But remember it doesn’t indicate their role in the game or the job they should perform in their team. It’s usually just synergistic with their skill set.
When built correctly, even HP, defense, and support Champions can dish out plenty of pain.
Each Champion also has a Rarity, which is indicated by the color of his or her portrait frame.
Grey for Common, green for Uncommon, blue for Rare, purple for Epic, and fancy gold for Legendaries.
As you can see, these are color-coded for your convenience. Legendaries being the most powerful and difficult to find Champions and Common being just that.
What makes a Legendary or Epic Champion better than others?
Well, usually their skill sets, their skills will come loaded with more Buffs and Debuffs, with higher chances of success.
And there’s also their stats. The higher the rarity of the Champion, the better their base stats.
Suffice it to say that for now, all you need to know is that every Champion has its own Affinity that is either strong, weak, or neutral against another Affinity.
There are 4 Affinities in the game. Magic, Spirit, Force, Void.
Magic, Force, and Spirit Affinities are built in a way to counter and be countered by each other.
This means Champions of a weaker Affinity will not hit the enemy with a stronger one as hard. And will be at a disadvantage when trying to apply debuffs.
Each Champion also has a Rank, shown by the number of Stars on their portrait. The higher their rank, the more powerful the Champion.
Increasing a Champion’s Rank lets you level it up even further and increase their stats. Making them even stronger than before.
And this is where Rank differs from Rarity. Where Rarity cannot ever be changed, Ranks can and should be upgraded.
Finally, Champions belong to different Factions. For the most part, this is part of design and lore, but there can be certain features that depend on Champion’s Faction. Such as equipping Accessories.
Champions of all Affinities can work together and be combined into a single team.
Campaign Battles, Dungeons, and the Arena? You can mix and match Champions as you like.
Rarity, Rank, especially Affinity all play a huge role in how the game is played and how you should build your strategy.
In simple terms, Ascension is another way of upgrading your Champions.
It increases some of their base Stats and sometimes unlocks new Skills or improves existing ones.
So if you want to get the most out of your Champion, you’ve got to Ascend them fully! Let’s take a look at how it’s done.
Like most Champion Upgrades, Ascension happens in the Tavern. When you know which Champion you want to Ascend, open the Ascend tab.
There’s a helpful little menu that shows what you get for the next level of Ascension, whether it’s a Stat increase or a new Skill Unlocked.
To Ascend a Champion you need a special resource called Potions, you can see them at the bottom there.
If you’ve got enough Potions, you just have to click Ascend and get your bonus.
See how one of the Rank Stars on the Champion’s portrait changed to purple?
That’s how you can tell which Champions are Ascended and which are not. As well as the level of Ascension just by looking at their portrait.
And in the same way, you can also see how many times you can Ascend your Champion. The same number of times as their Rank. Rank and Champions can be Ascended up to 6 times, for example.
So let’s take a look here. We need two types of Potions.
The first type is tied to their Affinities like Magic, Force, Spirit, or Void. While the second one is called Arcane. Which is the generic Affinity-neutral Potion that all Champions need for their Ascension.
Potions also come in three types:
Lesser, Greater, and Superior.
So where do you get them? There are a few ways.
But the first and most reliable one is going to the Affinity Keeps.
Those are special Dungeons that drop Potions instead of Artifacts or Mastery Scrolls. They all have different bosses and mechanics.
You can also sometimes receive Potions as a reward from Clan Boss Chests. Each Keep apart from the Arcane Keep is only open for a couple of days per week.
So it’s often a good idea to go and stock up on Potions when you have the energy to spare or are planning to use a Champion soon.
And remember those three types of Potions?
Superior ones are rarer, and won’t drop often in the lower stages, while Lesser Potions are abundant and drop in large quantities.
Champions of higher Rarities and Rank need more powerful Potions to Ascend.
Both are taken into account so a Rare Champion of Rank 6 will be easier to Ascend than a Legendary Champion of the same rank.
And what if you don’t have those Greater or Superior Potions and Keep Guardians just refuse to drop them for you on this particular run?
Don’t worry! You can also mix lower-tier Potions into one of the tiers above them.
Just tap the Potion Mixer button in the Ascend menu and start mixing.
This helps you get Potions you need when you need them. Without having to wait for the right day for a specific Affinity.
So, what are Skills?
To put it simply, they’re the stuff that Champions do. Skills are what differentiate one Champion from another.
Without Skills, a Champion is just a pretty model and a bunch of statistics.
These are what really define how they perform in Battle and what special abilities they have. Whether it’s attacking an enemy, healing themselves or their allies, using different buffs and debuffs, and so on.
While all Skills are different there are a few different types.
These are Champion’s basic skills. They’re always the first skill. Sometimes
known as skill 1 and can be used every turn. You just select the skill, then use it.
Most other skills are Active Skills. They work like default skills where you have to manually select them and use them. But they’re different in that they have Cooldowns. So you can’t use the same Active Skill every turn. We’ll dig into cooldowns a bit more in a minute.
Passive Skills are different from Default and Active Skills because they trigger automatically when certain conditions are met. Some Passive Skills might have permanent effects that are always active unless blocked with a debuff, while others may have Cooldowns.
These are special Skills that provide all Champions on the team with permanent bonuses in battles when a Champion with an Aura Skill is chosen as the Leader.
However, these only work in certain situations and are usually limited to specific game areas or Champion Affinities. Like boosting the HP of all allies in Dungeons or boosting the Attack stats of your team’s Void Champions in the Arena.
The bonuses are permanent throughout the entirety of the battle and will keep working even if the Leader dies.
These are somewhere between Active and Passive Skills. Meaning that they only become available when certain conditions are met or if they “Proac” which means they trigger and unlock themselves. But you’ll still need to use them manually.
You’ll see some bosses have these but there are also a few Champions with Skills that are only available when a certain other Champion is in the team.
Always be sure to read Skill descriptions thoroughly before starting a battle to know how to get the most out of your Champions.
All Active Skills and some Passive Skills become unavailable for a certain number of Turns after being used or triggered. This is their cooldowns.
Now you know about the types of skills, how do you identify a good skill from a bad one? How do you know what a skill does?
First, Skills can do a bunch of things so make sure you read the skill description for a breakdown.
The simplest thing a Skill can do is deal damage, or cast a simple heal.
There are a lot of things taken into account when balancing Champion skills like whether the attack is a single target or AoE, the cooldown of the skill, and which stats it scales off of.
In general, Active attacking Skills have higher multipliers than Default Skills while AoE skills have lower multipliers than single-target skills.
And then with cooldowns the longer the cooldown the stronger the skill probably is.
That’s kind of the point of them having cooldowns. Needing to think strategically and only use certain Skills when the time is right.
But just like in real life, perfecting a Skill takes time and knowledge. In the case of Raid, this knowledge comes from special Skill Tomes.
Once you have a Skill Tome of the right rarity for your Champion, you can upgrade their Skills immediately at the Tavern.
You can also do the same thing if you have duplicates of the same Champion like two Athels.
Upgrading a Skill will always improve it in some way, from increasing the damage, reducing the cooldown or increasing the chance of applying a Buff or Debuff but not every upgrade works the same.
Increasing a Skill’s chances of casting a buff or debuff is super simple. it just adds the percentage stated in the upgrade to the base chance.
So! I think that’s everything, but here are some final thoughts. Be sure to learn what your Champions can do, and build teams of Champions whose skills complement and synergize well with each other.
That’s the difference between a winning and a losing player.
And on our side, we’ll continue rolling out these raid shadow legends to help you guys learn the finer details of gameplay.